
Infinity Ziona
Sebiestor Tribe Minmatar Republic
2555
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Posted - 2017.03.07 09:16:57 -
[1] - Quote
Scipio Artelius wrote:Amojin wrote:Sonya Corvinus wrote:Making jump fatigue penalize you more would be very, very healthy for the game, solving this among many other issues. No, it would not. I've about had it with this ****. Aww, we can't attack that ship! It's such a nice target! It's so easy. It has no weapons! We can sag our pants down like prison thugs and be SOOO cool! It's just a dude engaging in life! Damn, a perfect target, that can't fight! We want it! CCP! Damn, you! So far, it can get away. Give it to us! I know what sheep look like, but feck! Sometimes there's this weird looking sheep. We've, after the fact, identified it as an Anatolian Sheep Dog. It's fricking fighting. Damn it! So far we've been able to kill it, but what if it has puppies?! Actually, CCP's original plan was for much tougher jump fatigue on Jump Freighters (and other industrials) and they relented following player feedback, particularly because of where nullsec industry was and the feeling amongst the player base that the fatigue on jump freighters would affect small Alliances more than large ones: Ships in the following groups gain a 90% reduction to effective distance traveled: industrial, blockade runner, deep space transport, freighter, industrial command ship, capital industrial ship, jump freighter. This eases the impact of these changes on alliance logistics for the time being. We would like to remove these bonuses in future, but we donGÇÖt feel nullsec industry is in a sufficiently strong place that it would be prudent to do so right now.Nothing to do with them being easy targets that they received the jump fatigue bonus. source: https://community.eveonline.com/news/dev-blogs/phoebe-travel-change-update/
So Sonya's post is just an expression of what CCP planned in the first place and a perfectly good one now that industry issues have been improved through the Citadels/Engineering Complexes and Rorqual changes. The problem is a player and CCP problem.
Players because they lock others out of their space meaning the guys who aren't in alliance who would love to ship goods to null can't dock and would get killed even if they could and CCPs for not creating incentives and mechanics which would reward alliances for allowing non-alliance traders to supply them.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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